Combining Virtual Reality Gaming With Motor-Assisted Elliptical Impacts Children’s Engagement in Exercise

      To compare children’s self-selected effort and perceptions of engagement during motor-assisted elliptical (Pedi-ICARE) exercise performed with and without virtual reality (VR and NonVR, respectively).
      To read this article in full you will need to make a payment

      Purchase one-time access:

      Academic & Personal: 24 hour online accessCorporate R&D Professionals: 24 hour online access
      One-time access price info
      • For academic or personal research use, select 'Academic and Personal'
      • For corporate R&D use, select 'Corporate R&D Professionals'


      Subscribe to Archives of Physical Medicine and Rehabilitation
      Already a print subscriber? Claim online access
      Already an online subscriber? Sign in
      Institutional Access: Sign in to ScienceDirect