Abstract
Objective
Design
Setting
Participants
Intervention
Main Outcome Measures
Results
Conclusions
Key Words
List of Abbreviations:
AVG (active video game), CP (cerebral palsy), DDR (Dance Dance Revolution), EE (energy expenditure), FCR (flexor carpi radialis), GMFCS (Gross Motor Function Classification System), MET (metabolic equivalent for task), MVE (maximum voluntary exertion), OMNI (OMNI Perceived Exertion Scale), PACES (Physical Activity Enjoyment Scale), V̇o2 (oxygen consumption), V̇co2 (expired carbon dioxide), VRT (virtual reality therapy), WE (wrist extensor bundle)Purchase one-time access:
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Article info
Publication history
Footnotes
Supported by the Canadian Institutes of Health Research (grant no. MOP-102485), Natural Sciences and Engineering Research Council of Canada, Ontario Ministry of Training, Colleges and Universities, and the Holland Bloorview Kids Rehabilitation Hospital Foundation.
No commercial party having a direct financial interest in the results of the research supporting this article has or will confer a benefit on the authors or on any organization with which the authors are associated.
In-press corrected proof published online on May 7, 2012, at www.archives-pmr.org.