« Previous
Next »
Archives of Physical Medicine and Rehabilitation
Volume 91, Issue 1
, Pages 1-8.e1
, January 2010
In-Home Virtual Reality Videogame Telerehabilitation in Adolescents With Hemiplegic Cerebral Palsy
| Title | About | Type | File Size |
|---|---|---|---|
| Video |
|
30 MB |
Please note that add-on components may require plug-in applications.
Supported by the National Institutes of Health (National Institute of Neurological Disorders and Stroke grant no. K23 NS048024); the Clarian Values Fund (grant no. VFR-171); the Center of Excellence in Neuroimaging; and the Indiana Economic Development Corporation (grant no. 87884).
A commercial party having a direct financial interest in the results of the research supporting this article has conferred or will confer a financial benefit on the author or one or more of the authors. Golomb and Burdea have filed a patent application on principles incorporated in this system.
PII: S0003-9993(09)00817-X
doi: 10.1016/j.apmr.2009.08.153
© 2010 American Congress of Rehabilitation Medicine. Published by Elsevier Inc. All rights reserved.
« Previous
Next »
Archives of Physical Medicine and Rehabilitation
Volume 91, Issue 1
, Pages 1-8.e1
, January 2010
