Volume 90, Issue 5 , Pages 793-802, May 2009
Kinematics of Pointing Movements Made in a Virtual Versus a Physical 3-Dimensional Environment in Healthy and Stroke Subjects
Abstract
Knaut LA, Subramanian SK, McFadyen BJ, Bourbonnais D, Levin MF. Kinematics of pointing movements made in a virtual versus a physical 3-dimensional environment in healthy and stroke subjects.
Objective
To compare kinematics of 3-dimensional pointing movements performed in a virtual environment (VE) displayed through a head-mounted display with those made in a physical environment.
Design
Observational study of movement in poststroke and healthy subjects.
Setting
Motion analysis laboratory.
Participants
Adults (n=15; 4 women; 59±15.4y) with chronic poststroke hemiparesis were recruited. Participants had moderate upper-limb impairment with Chedoke-McMaster Arm Scores ranging from 3 to 6 out of 7. Twelve healthy subjects (6 women; 53.3±17.1y) were recruited from the community.
Interventions
Not applicable.
Main Outcome Measures
Arm and trunk kinematics were recorded in similar virtual and physical environments with an Optotrak System (6 markers; 100Hz; 5s). Subjects pointed as quickly and as accurately as possible to 6 targets (12 trials/target in a randomized sequence) placed in arm workspace areas requiring different arm movement patterns and levels of difficulty. Movements were analyzed in terms of performance outcome measures (endpoint precision, trajectory, peak velocity) and arm and trunk movement patterns (elbow and shoulder ranges of motion, elbow/shoulder coordination, trunk displacement, rotation).
Results
For healthy subjects, precision and trajectory straightness were higher in VE when pointing to contralateral targets, and movements were slower for all targets in VE. Stroke participants made less accurate and more curved movements in VE and used less trunk displacement. Elbow/shoulder coordination differed when pointing to the lower ipsilateral target. There were no group-by-environment interactions.
Conclusions
Movements in both environments were sufficiently similar to consider VE a valid environment for clinical interventions and motor control studies.
Key Words: Rehabilitation, Stroke, Upper extremity, Virtual reality, exercise
List of Abbreviations: CRIR, Centre for Interdisciplinary Research in Rehabilitation of Greater Montreal, FOV, field of view, HMD, head-mounted display, IRED, infrared emitting diode, ROM, range of motion, 3D, three-dimensional, 2D, two-dimensional, UE, upper extremity, VE, virtual environment, VR, virtual reality
Supported by the Canadian Foundation for Innovation (project no. 202524).
We certify that no party having a direct interest in the results of the research supporting this article has or will confer a benefit on us or on any organization with which we are associated, and we certify that all financial and material support for this research (eg, National Institutes of Health or National Health Service grants) and work is clearly identified on the title page of the article.
Reprints are not available from the author.
PII: S0003-9993(09)00080-X
doi:10.1016/j.apmr.2008.10.030
© 2009 American Congress of Rehabilitation Medicine. Published by Elsevier Inc. All rights reserved.
Volume 90, Issue 5 , Pages 793-802, May 2009
