Archives of Physical Medicine and Rehabilitation
Volume 90, Issue 5 , Pages 793-802, May 2009

Kinematics of Pointing Movements Made in a Virtual Versus a Physical 3-Dimensional Environment in Healthy and Stroke Subjects

Presented as an abstract to the Society for Neuroscience, October 14–18, 2006, Atlanta, GA; and the World Conference of Physical Therapy, June 2–6, 2007, Vancouver, BC, Canada.

  • Luiz A. Knaut, MSc

      Affiliations

    • School of Rehabilitation, University of Montreal, Montreal, QC, Canada
    • Centre de recherche interdisciplinaire en réadaptation du Montréal métropolitain, Montreal, QC, Canada
  • ,
  • Sandeep K. Subramanian, MSc

      Affiliations

    • Centre de recherche interdisciplinaire en réadaptation du Montréal métropolitain, Montreal, QC, Canada
    • School of Physical and Occupational Therapy, McGill University, Montreal, QC, Canada
  • ,
  • Bradford J. McFadyen, PhD

      Affiliations

    • Department of Rehabilitation, Laval University, Quebec City, QC, Canada
    • Centre for Interdisciplinary Research in Rehabilitation and Social Integration, Quebec, QC, Canada
  • ,
  • Daniel Bourbonnais, PhD, OT

      Affiliations

    • School of Rehabilitation, University of Montreal, Montreal, QC, Canada
    • Centre de recherche interdisciplinaire en réadaptation du Montréal métropolitain, Montreal, QC, Canada
  • ,
  • Mindy F. Levin, PhD, PT

      Affiliations

    • Centre de recherche interdisciplinaire en réadaptation du Montréal métropolitain, Montreal, QC, Canada
    • School of Physical and Occupational Therapy, McGill University, Montreal, QC, Canada
    • Corresponding Author InformationCorrespondence to Mindy F. Levin, PhD, PT, School of Physical and Occupational Therapy, McGill University, 3630 Promenade Sir William Osler, Montreal, QC, Canada, H3G 1Y5

Abstract 

Knaut LA, Subramanian SK, McFadyen BJ, Bourbonnais D, Levin MF. Kinematics of pointing movements made in a virtual versus a physical 3-dimensional environment in healthy and stroke subjects.

Objective

To compare kinematics of 3-dimensional pointing movements performed in a virtual environment (VE) displayed through a head-mounted display with those made in a physical environment.

Design

Observational study of movement in poststroke and healthy subjects.

Setting

Motion analysis laboratory.

Participants

Adults (n=15; 4 women; 59±15.4y) with chronic poststroke hemiparesis were recruited. Participants had moderate upper-limb impairment with Chedoke-McMaster Arm Scores ranging from 3 to 6 out of 7. Twelve healthy subjects (6 women; 53.3±17.1y) were recruited from the community.

Interventions

Not applicable.

Main Outcome Measures

Arm and trunk kinematics were recorded in similar virtual and physical environments with an Optotrak System (6 markers; 100Hz; 5s). Subjects pointed as quickly and as accurately as possible to 6 targets (12 trials/target in a randomized sequence) placed in arm workspace areas requiring different arm movement patterns and levels of difficulty. Movements were analyzed in terms of performance outcome measures (endpoint precision, trajectory, peak velocity) and arm and trunk movement patterns (elbow and shoulder ranges of motion, elbow/shoulder coordination, trunk displacement, rotation).

Results

For healthy subjects, precision and trajectory straightness were higher in VE when pointing to contralateral targets, and movements were slower for all targets in VE. Stroke participants made less accurate and more curved movements in VE and used less trunk displacement. Elbow/shoulder coordination differed when pointing to the lower ipsilateral target. There were no group-by-environment interactions.

Conclusions

Movements in both environments were sufficiently similar to consider VE a valid environment for clinical interventions and motor control studies.

Key Words: Rehabilitation, Stroke, Upper extremity, Virtual reality, exercise

List of Abbreviations: CRIR, Centre for Interdisciplinary Research in Rehabilitation of Greater Montreal, FOV, field of view, HMD, head-mounted display, IRED, infrared emitting diode, ROM, range of motion, 3D, three-dimensional, 2D, two-dimensional, UE, upper extremity, VE, virtual environment, VR, virtual reality

 

 Supported by the Canadian Foundation for Innovation (project no. 202524).

 We certify that no party having a direct interest in the results of the research supporting this article has or will confer a benefit on us or on any organization with which we are associated, and we certify that all financial and material support for this research (eg, National Institutes of Health or National Health Service grants) and work is clearly identified on the title page of the article.

 Reprints are not available from the author.

PII: S0003-9993(09)00080-X

doi:10.1016/j.apmr.2008.10.030

Archives of Physical Medicine and Rehabilitation
Volume 90, Issue 5 , Pages 793-802, May 2009